edu.nps.moves.dis7mobile
Class SimulationAddress

java.lang.Object
  extended by edu.nps.moves.dis7mobile.SimulationAddress
All Implemented Interfaces:
java.io.Serializable

public class SimulationAddress
extends java.lang.Object
implements java.io.Serializable

A Simulation Address record shall consist of the Site Identification number and the Application Identification number. Section 6.2.79 Copyright (c) 2008-2010, MOVES Institute, Naval Postgraduate School. All rights reserved. This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html

Author:
DMcG
See Also:
Serialized Form

Field Summary
protected  int application
          An application is defined as a software program that is used to generate and process distributed simulation data including live, virtual and constructive data.
protected  int site
          A site is defined as a facility, installation, organizational unit or a geographic location that has one or more simulation applications capable of participating in a distributed event.
 
Constructor Summary
SimulationAddress()
          Constructor
 
Method Summary
 boolean equals(java.lang.Object obj)
           
 boolean equalsImpl(java.lang.Object obj)
          Compare all fields that contribute to the state, ignoring transient and static fields, for this and the supplied object
 int getApplication()
           
 int getMarshalledSize()
           
 int getSite()
           
 void marshal(java.nio.ByteBuffer buff)
          Packs a Pdu into the ByteBuffer.
 void marshal(java.io.DataOutputStream dos)
           
 void setApplication(int pApplication)
           
 void setSite(int pSite)
           
 void unmarshal(java.nio.ByteBuffer buff)
          Unpacks a Pdu from the underlying data.
 void unmarshal(java.io.DataInputStream dis)
           
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

site

protected int site
A site is defined as a facility, installation, organizational unit or a geographic location that has one or more simulation applications capable of participating in a distributed event.


application

protected int application
An application is defined as a software program that is used to generate and process distributed simulation data including live, virtual and constructive data.

Constructor Detail

SimulationAddress

public SimulationAddress()
Constructor

Method Detail

getMarshalledSize

public int getMarshalledSize()

setSite

public void setSite(int pSite)

getSite

public int getSite()

setApplication

public void setApplication(int pApplication)

getApplication

public int getApplication()

marshal

public void marshal(java.io.DataOutputStream dos)

unmarshal

public void unmarshal(java.io.DataInputStream dis)

marshal

public void marshal(java.nio.ByteBuffer buff)
Packs a Pdu into the ByteBuffer.

Parameters:
buff - The ByteBuffer at the position to begin writing
Throws:
java.nio.BufferOverflowException - if buff is too small
java.nio.ReadOnlyBufferException - if buff is read only
Since:
??
See Also:
ByteBuffer

unmarshal

public void unmarshal(java.nio.ByteBuffer buff)
Unpacks a Pdu from the underlying data.

Parameters:
buff - The ByteBuffer at the position to begin reading
Throws:
java.nio.BufferUnderflowException - if buff is too small
Since:
??
See Also:
ByteBuffer

equals

public boolean equals(java.lang.Object obj)
Overrides:
equals in class java.lang.Object

equalsImpl

public boolean equalsImpl(java.lang.Object obj)
Compare all fields that contribute to the state, ignoring transient and static fields, for this and the supplied object

Parameters:
obj - the object to compare to
Returns:
true if the objects are equal, false otherwise.